Sunday, April 22, 2018
I've talked about the sexy, sleazy, late-night, cult classic movies from the 70's and 80's that inspired a lot of the Alpha Blue action we've come to know and love.
I've also mentioned old school RPGs that had their share of inspiration, like WEG Star Wars, Encounter Critical, Paranoia, and maybe even Toon and Tales from the Floating Vagabond (even though my only exposure to that game was advertisements in Dragon Magazine).
But re-reading the WTF D&D!? section over at Something Awful, I realized the cheesy, silly, inappropriate, Star Wars ripoff, and terrible on purpose actual play reports (pretty sure these aren't actual play reports) most likely influenced me and had an impact on the creation of Alpha Blue - possibly Kort'thalis Publishing's most successful RPG line.
Here is part 1 and this is part 2. Drink in their delicious stupidity, laugh your ass off (as I did, but not everyone is going to find them funny), and become wiser in the knowledge that another piece of the Alpha Blue origin puzzle has been completed!
p.s. Battle Star: Trek Wars is available right now over at DriveThruRPG. It's 70+ pages of sleazy sci-fi awesomeness!
Wednesday, April 18, 2018
I've held onto fragments of Adventure Writing Like A Fucking Boss II for months. I'm almost ready to put the finishing touches on, but want to hear from you one last time before the final edit.
What about adventure writing, either for yourself or others, makes you nervous, becomes an obstacle, always seems to be a problem?
Do you have questions that need answers? If so, please share them with me.
Monday, April 16, 2018
Seemed to take forever, but at the same time this is, like, a month early...
I'm excited to announce the release of Battle Star: Trek Wars on PDF!!!
Glynn Seal of MonkeyBlood Design did an awesome job with the layout. It's not just pretty, though - I think you're going to find this book useful, fun, and the perfect resource for that Alpha Blue campaign you've been fantasizing about. ;)
Thanks to everyone who contributed content, supported this project, backed it on Kickstarter, and goes out and buys it.
p.s. The full-color print version is coming next month!
Thursday, April 12, 2018
I've been working on a new project that's only tangentially related to RPGs. The following is a short poll. I hope you take the time to answer it. Thanks!
1. If there were a social networking site specifically devoted to causes (anything that someone's passionate about and wants to see action taken or enact change themselves), would you be interested in joining and sharing it with others?
2. Once it's up and running, do you think such a community may become one of your preferred social networking sites?
3. If you were using this website, what feature(s) would you be most interested in using or having available?
Ok, more RPG news coming soon...
Tuesday, March 20, 2018
There's now a softcover edition combining both Player's Handbook Like A Fucking Boss and Play Your Character Like A Fucking Boss. It's an Amazon/CreateSpace print-on-demand book, so it's good quality (decided against going through the extra hassle of DriveThruRPG).
This has a wealth of awesome advice and options for RPG players - especially those who love fantasy!
Doesn't matter if you're all the way into old school (OSR), OSR curious and playing 5e, or totally new school, like Pathfinder. There's something for everyone in these draconic pages.
Thanks for purchasing, reviewing, and sharing this news with all gamers. ;)
Thursday, March 15, 2018
Remember those old D&D advertisements? They attempted to put you right there in the action, as if you stepped inside one of the fantasy characters, exploring a dungeon or fighting a dragon. "You are the wizard!"
The times when it felt like myself but also my character in the environment described by the GM, that's the essence of roleplaying. That's when I really connected with the game and immersed myself in another world.
Everything else is just hanging out with friends, rolling dice, and seeing what happens next - not a terrible thing, but not what I like best about RPGs, not what makes them special. That uniqueness is best represented, in my view, by old school styles of play.
I'm trying to make more videos, as well as, blogging. Here's one I just made about this very subject...
Can you remember a time when it felt like you weren't sure where you ended and your character began? Tell me about your experiences!
Wednesday, March 14, 2018
Some nice changes have been made to the PDF (both bloody parchment with evil red veins and the printer-friendly version), so wanted to blog about it!
A few of the previous illustrations weren't that well integrated into the layout, my fault on that. And a new image was added, plus text from Draconic Magazine here. So, the document is looking better than ever.
If you've already purchased it, the updated PDFs are waiting for you (email notification should have automatically been sent out when the files were updated). If you don't have it yet, I think it's well worth the price...
Aww Hell, let's put this motherfucker on sale!!!
Monday, March 12, 2018
So, this question was recently posed at the end of a Ten Foot Pole review for Gamma Turquoise: Santa Fe Starport...
"What's the point of all the penis imagery/juvenile themes? Not a complaint. Just curious and interested in why you think your work needs that?"
Rather than reply to this comment with something short like "Because I can," which isn't very illuminating, I thought, why not do a blog post about it?
The simplest answer is that I like comedy, I like things that are funny, I like being funny. I think humor is one of the strongest qualities of both man and art - it reveals, deflects, digs deep, allows us to remain on the surface, and keeps us from taking things too seriously.
The vast majority of RPG content is serious, almost nobody writes for laughs. Maybe that's because if what they write is taken seriously that means they'll be taken seriously? I don't know. But the exclusivity of humor in RPGs is one of the things that attracts me to it. If most people are doing one thing, I like to go the other way. That's just who I am.
In fact, music is a good analogy - before the music video, you had the album cover art and maybe a few pictures of the musicians on the back. Otherwise, you had to go see the concert and then it was just a bunch of people on a stage playing their instruments. Even after MTV's heyday, a lot of today's music is consumed visually.
So, what's my point? That RPGs need a helping hand. More than passing around a picture of a dragon or ginger-bearded tavern keeper, our gaming sessions are better if they incorporate strong imagery based on classic tropes, material the players have experienced in the movies, TV, and novels. I ask you, how many characters would have ever used a whip if not for Indiana Jones?
In conclusion, my answer to why I think my work needs such things is this - comedy is gold!
p.s. There are still quite a few Kort'thalis Publishing books that aren't full of penile juvenilia. Such as... Dead God Excavation, Blood Dark Thirst, The S'rulyan Vault I and II, and anything with "Like A Fucking Boss" in the title should have a minimum of frothing vaginal tentacles (uncircumcised). That's the Venger Satanis guarantee!
Sunday, March 11, 2018
Another excellent game of Alpha Blue last night... a continuation from last session.
Three players, two new PCs, and one returning - Ginger Roots, a female navigation expert and explorer who's contemplative, healthy, wealthy, and wise - along with being good with lasers and hand-to-hand combat.
The other PCs were a robot chef named RB with flamethrower, chopping knives, and hover-board feet who also kept a little creature in his chest oven.
Hanzo was a space rat templar embodying the worst parts of organized religion - fanatical in the promotion of his own god for the dual purposes of increasing the power and spreading the influence of that god's religion.
Hanzo was created using the traditional character generation tables in the Alpha Blue rulebook, while RB was made using the new 7 word or phrase method over here.
Left high and dry on Alpha Blue by their former crew, they wandered the Mardi Gras type celebration happening in the entire entertainment section of the space station.
this random dessert table here.
Ginger and Hanzo were looking to join a new crew on a new ship, so they asked RB if he knew of any job openings. Turns out that RB's master was in the market for spacers.
They talked to Kystin pirate pimp extraordinaire and he agreed to take them on as probationary members of the crew if they delivered a message to his rival, Vom Fass.
So, the PCs continued to walk through the celebration - going to the restroom, watching some alien get blasted, someone bought them drinks with his gambling winnings, they bought some drugs from a shifty trench-coat wearing dude, and chatted with a bunch of prostitutes who took RB's credits so he could taste a very special kind of dessert in the backroom.
Before you know it, they were standing in front of Vom Fass who stood inside an environmental suit. Vom Fass insulted them and when the PCs talked back, he got ready to draw. RB preempted any dueling by letting loose his flame thrower. Hanzo kept shooting laser crossbow bolts into his groin while Ginger Roots blasted his arm off. Vom Fass got a couple good shots in before he died.
While relaxing on route to P'oon, Hanzo took a look at the meditation room on the ship, only to discover there was another crew member already using it. This fellow spacer was a pink gelatinous dude who worshiped an entirely different space god. This distressed Hanzo and led to a heretical religious debate of sacrilege and blasphemy. The jelly dude's form of worship was oozing green slime on women's breasts. As much as Hanzo wanted to denounce such alternative religious practices, he couldn't help but realize the sense of it, eventually joining in.
Kystin's ship bypassed a Federation battle cruiser thanks to Ginger's navigational skills. They landed in the desert, near the intended target - a starport.
A Zone trooper security patrol caught up to the PCs, demanding to see their papers. Instead, Kystin blasted them, but then got shot himself. Before dying, his last words to the PCs were don't forget to pick up the turquoise.
Luckily, he held it together until they could take possession of the turquoise. Another security officer came by to check on things, questioning the PCs. They made it through ok and flew the smaller ship full of turquoise into Kystin's ship.
Then, they went back to Alpha Blue to sell it.
It was a typical Alpha Blue sandbox adventure driven by the players and helped with some random tables. Besides coming up with a couple of NPCs beforehand, it was all improvised. I got to use my electric, color-changing candles and roll on some new tables, so that was also cool.
p.s. I had planned on recording some of this session and uploading it to YouTube, but since it was Alpha Blue (the sleaziest RPG in the galaxy), the wife vetoed that pretty hard.